letsgolegion: (legion mods)
The Legion [Mods] ([personal profile] letsgolegion) wrote in [community profile] legionclubhouse2016-09-20 12:32 am
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"The Great Hover-Train Robbery" Test Drive Meme

"THE GREAT HOVER-TRAIN ROBBERY" TEST DRIVE MEME


The Time Trapper, the being responsible for bringing people into the Legion's universe, is up to some strange tricks! It's now creating illusions of alternate universes and dumping the Legionnaires into them to try to test them as Legionnaires. Each time this happens, the captives -- er, participants have knowledge of the scenario, their role, and what they're supposed to accomplish planted into their heads, but still remember who they once were.

To complicate things, the Legionnaires from the 31st century aren't the only ones pulled into this adventure. Strange people from many worlds are being yanked in and finding themselves thrust right into the heart of these conflicts.

These universes technically are just illusions (probably!) and all the participants have an inherent knowledge of this placed in their heads, but it's up to them if they believe it -- and the danger is real. If you die in one of these scenarios you stay dead. This time everyone is being dumped into a scenario where they're dealing with...

THE WILD WEST (SORT OF)
THE SETTING

The planet Osiris is a frontier world, on the very edges of UP space. Originally colonized by Earthers of many species, Osiris has a diverse makeup just like Earth, with many different species living together. Due to being surrounded by a particular configuration of stars, star weights crush and twist spacetime near the planet, making both threshold travel and conventional FTL possible only every few months. This has led to the Osirans leading a very self-sufficient lifestyle. This also means that the Osirans have a mix of advanced technology and simpler, more reliable machines that can easily be repaired without outside supplies.

The end result is a frontier planet that has a mix of advanced technology and simpler living, resembling a slightly more technologically advanced Wild West.

While some ships are used for travel across the planet, there is an impressive hover-train network that allows for long-range and short-range travel over the planet's surface. The characters will find themselves on a hover-train passing through the rugged, dusty wilderness. Due to occasional rockslides, and dust and electrical storms in the area, the train is a low speed local train...

One that's under attack by bandits! The bandits are riding on hover-bikes and armed with blasters.

While this is possibly one of the Time Trapper's strange pocket dimensions, this dimension is very similar to the game universe, and whether or not the sentient beings in need of saving are real or not is impossible to tell. It's a bad idea to risk not helping them in case real lives are on the line.

Based on player preference, for the purposes of the meme, characters can either lose powers, retain their canon powers, or find themselves with new powers. It's up to you. Characters may also find themselves in Wild West style clothing and in possession of stun blasters, but this is also player preference. For any scenario that would typically be done only once, like stopping the train, multiple players can still play the same scenario out because of the Time Trapper creating multiple timelines of the setting.

SCENARIO A: TRAINTOP BATTLE
With bandits jumping on the train, characters have a chance to participate in a classic traintop battle, either in dangerous blaster/stun weapon shootouts, or in hand to hand combat. This is the best place to keep the bandits from getting on board, but watch out! Occasional overhead obstacles and tunnels mean certain death for anyone that doesn't duck in time.

SCENARIO B: HOSTAGES
Trouble's brewing inside! With so many bandits jumping onboard, a few are sure to make it inside unscathed. One of the passenger compartments is now occupied, with bandits guarding each exit and holding the civilians inside as hostages.

A frontal assault will be tricky, with the passengers in such a risky position, but maybe there's another way to get inside? Like those handy vents on top of the train, or perhaps through the maintenance hatches accessible via a dangerous climb through the undercarriage of the train.

SCENARIO C: DIVERTING THE TRAIN
Oh no, it seems the bandits have diverted the train, planning on making it crash after their robbery to kill any witnesses. The only chance of saving it is knocking some of the bandits off their hover-cycles and stealing them so the characters can ride ahead and hit the railroad switch to divert the train back to a safe track. The only problem with this is that anyone stealing a hover-cycle can't do it alone. One person needs to steer and they need another to help shield their driver with their powers, or give their driver covering fire. or they'll never survive the drive to the rail switch.

SCENARIO D: STOPPING THE TRAIN
All other efforts have failed and the train is careening out of control towards a downed bridge that was taken out by the bandits with explosives. The characters have to make their way to the locomotive at the front of the train and work together to figure out what levers to pull to stop the train in time -- without the help of the currently unconscious engineer and with only minutes to spare. There's a paper manual in the engine car that can potentially help them...but it's 1000 pages long with a very badly organized index.

Good luck!

SCENARIO E: WILD CARD!
Perhaps the characters find themselves on the side of the bandits and have to decide if they want to switch sides or follow through with the robbery. Or instead of a cowboy adventurer already poised to fight the bandits, maybe your character starts as a passenger on the train, and has to act from the inside of a hostage situation. Maybe some bandits fly in on buggalos and the characters have to steal one to fight them in an aerial battle. Or perhaps the characters have to race to the last train car and work together to unhinge it before the fire on board it ignites several tons of explosives. The choice is yours!

OOC INFO

Current players in game can jump into this and do starters if they like so they can play with new players and each other. This meme will count as part of the game canon for those that opt in, though they'll find their memories somewhat fuzzy afterward. These threads can count toward your AC, however the "new CR" credit cannot be applied since not every character joining in is guaranteed to join the game. This takes place after "Tinker, Tailor, Hero, Spy," but before "Welcome to Murderworld."

Potential players can use this as a standard test drive and may use these threads as their log samples. However, at least one post in their thread must fit the requirements for apps, both in length (200 words) and in quality. If you do plan on using a thread as a sample, please make sure the writing throughout your threads is a good example of your writing skills and has some solid examples of the character's voice.

Potential players can also opt to keep these threads as game canon when they app in, so that their character remembers the scenario and then suddenly finds themselves in the game universe. However, this is opt in and players can choose to introduce their characters fresh if they'd prefer that and no other characters will remember they were there. Please just note which you'd like in the additional info field on your app.

If you are considering apping to the game, currently 7 of 40 player slots are available. (Note: Recently, the player cap decreased from 50 to 40, which means the game is now closer to cap.) The character limit is 4 characters per player. You can also scope out some of the game's upcoming plots here to get an idea of what kind of plots are in the game and what's to come.

Non-players who like the meme but aren't really considering apping to the game are free to jump in. The more the merrier! The Time Trapper wants a confusing situation and will enjoy the chaos of lots of strange people trying to figure out what's going on.
notthatjason: (Heroes)

Diverting the Train

[personal profile] notthatjason 2016-09-24 03:46 am (UTC)(link)
Jason isn't nervous atop the train at all. The wind can blow around him and try to push him off all it wants, but he's in his element -- quite literally. Which is good since they have to somehow get the train back on course and take out the bandits. Unfortunately, Jason hadn't thought of trying to steal one of the hover-cycles. Well, he had, but he hadn't attempted it because he wasn't sure he'd even know how to operate the darn thing. So he isn't overly surprised when one of the others atop the train takes a leap for the cycle and discards its driver.

What Jason didn't account for was the difficulty the person would then have fending off attackers. Jason frowns, looking for support and seeing no one step up. Right. Looks like he's going to have to assist in this part too.

You know what's helpful for jumping off of trains? Being able to fly. Jason starts by summoning a distraction -- a large gust of wind to kick up dust and blow the pursuing hover-cycles off course. At the same time, Jason jumps from the train and alights on the bike alongside the humanoid that had made the request. "You got it...as long as you can fly this thing," Jason said, twisting in his seat so he can keep an eye on the swirling vortex of dust he'd created.
lostthebet: (pic#9640357)

Re: Diverting the Train

[personal profile] lostthebet 2016-09-26 11:01 pm (UTC)(link)
Cayde chuckles, facial plates quirking into a lopsided grin as he's able to focus on the path ahead and gun the engines.

"This thing? Walk in the park. Just hang on and keep them off me and I'll make sure you stay in one piece."

That's not to say he'll drive cautiously; Hunters in his world are known for their recklessness, and as the Hunter Vanguard Cayde has a reputation for being the epitome of one. Unfortunatly for Jason, Cayde's also coming from a time of being pent up in one place helping guide and order others for the fun missions, and he's wasting no time in letting loose here. After a brief learning curve, he's got the handles of the hover-cycle, and immediately starts pushing it to see what it can do; he pushes hard and fast to catch up with bandits ahead of them, maneuvering the cycle to throw them off course and into Jason's vortex behind.

Hopefully, Jason's got a good grip.
notthatjason: (Default)

[personal profile] notthatjason 2016-09-28 11:53 pm (UTC)(link)
"Got it," Jason replies. He had no idea if he can trust this being or not, but it's too late to back out. Jason just hopes the guy isn't lying about being able to operate this vehicle. He can keep them off, but if they can't drive without crashing it's going to be pointless.

Jason isn't about to risk falling off though and grabs on to what's available on a vehicle like this. However, even with the warning he's not quite prepared for the take off that occurs. Jason yelps in surprise and tightens his grip. Luckily the vortex he created doesn't depend on him concentrating on it because all he can do for a few minutes is try not to let go. However, he didn't come along just to ride -- he's supposed to help. He decides he'll probably need to stick to air blasts because there is no way he'll be able to aim lightning at the speeds they are going. As they pass the other bandits, a few shots are fired their way, but because the vortex catches them so fast the shots are erratic and completely miss.