letsgolegion: (legion mods)
[personal profile] letsgolegion
THE "RESISTANCE IS FUTILE" TEST DRIVE MEME


The Time Trapper, the being responsible for bringing people into the Legion's universe, is up to some strange tricks! It's now creating illusions of alternate universes and dumping the Legionnaires into them to try to test them as Legionnaires. Each time this happens, the captives -- er, participants have knowledge of the scenario, their role, and what they're supposed to accomplish planted into their heads, but still remember who they once were.

To complicate things, the Legionnaires from the 31st century aren't the only ones pulled into this adventure. Strange people from many worlds are being yanked in and finding themselves thrust right into the heart of these conflicts.

These universes are technically just illusions (probably!) and all the participants have an inherent knowledge of this placed in their heads, but it's up to them if they believe it -- and the danger is real. If you die in one of these scenarios you stay dead. This time everyone is being dumped into a scenario where they're dealing with...

ROBOZOMBIES
THE SETTING
In the game universe, the Legionnaires are currently facing a nanovirus plague released by two Coluan villains descended from the supergenius Brainiac family line. The techno-organic nano-virus released by the Brainiacs converts organic life to mindless zombie robots that are part of a collective completely dedicated to consuming and converting every organic in the United Planets. After the UP is assimilated and roboticized, the Brainiacs plan to start destroying and reconstructing the multiverse in their image.

The planet they've chosen to start the epidemic on? Their native planet of Colu, of course.

The pocket universe the Time Trapper has created is a mirror image of the threat in the game universe, causing newcomers and Legionnaires to face the worst scenario possible -- one where the battle has already been nearly lost.

While it's possible that the civilians in this scenario aren't real, there's no way to be 100% sure. What your character can be sure of is that if they are real, they need their help.

(Based on player preference, for the purposes of the meme, characters can either lose powers, retain their canon powers, or find themselves with new powers. It's up to you.)

ZOMBIE MECHANICS
The robo-zombies the Legion is fighting against are a formidable threat. The nanovirus spreads through simple skin contact and converts organic life to inorganic life. Each zombie only has very small bits of organic material left.

The robo-zombies can run at fast speeds, form sharp claws and teeth, and use swarm tactics to overwhelm their prey and infect them. It takes considerable effort to completely destroy them. If a single nanite survives with an individual robo-zombie's coding, they can rebuild themselves, including their organic parts. However heavy damage that requires them to reform or head shots that damage their cortical processors can slow them down.

All characters, including newcomers, will find themselves equipped with the Legion's protective transuits. While these clear life support suits can provide some protection, they can still tear or be punctured with enough pressure, making it so that Legionnaires can be infected if this artificial "skin" is broken by teeth or claws, much like in normal zombie media. When someone is exposed, conversion usually happens within less than a minute and the resulting drone is largely amnesiac and incapable of free will. Sometimes if infection is on an extremity, it can take longer to convert the victim's whole body.

SCENARIO A: EVACUATIONS
Colu is one of the most densely populated worlds in the UP, with its inhabitants crowded together in sprawling Mega-cities. These urban centers are filled with massive habitation towers and underground complexes, all interconnected. While this means that most Coluans have exit points to run through, it's extremely difficult to block the spread of the zombies. This means that the defenses of the Coluan home defense forces, battle drones, are becoming quickly overwhelmed.

All off-world travel has been blocked, whether it's by threshold gate or by ship, but there still are defended refugee zones. Your characters must help evacuate Coluans to these safe zones or to drop ships that can relocate them to them, and fight against the spread of the robo-zombies.

Legionnaires can help defend Coluans evacuating from certain sectors, attack robozombie barricades to free trapped clusters of citizens, and defend refugee evac points to help Coluans escape to safer areas, so they're not added to the robo-zombie collective.

SCENARIO B: PROTECTION
Some vital targets on Colu need ongoing protection. Various labs and weapons depots need to be defended so dangerous technology and weapons don't get assimilated and taken by the robo-zombies. This includes dangerous, contagious diseases being researched in the CCFD (the Coluan Centers for Disease Control) and caches of chemical and bioweapons.

SCENARIO C: RETRIEVAL
In areas that are already over-run, useful technology (like types of nanotech) can potentially be retrieved to use against the robo-zombie forces. Extraction teams will need to attempt to fight their way into labs that are deep in robo-zombie territory to break into these secure facilities, obtain the tech, and survive the trek back from beyond enemy lines.

This tech is vitally important as it may potentially allow the Legion to develop better offensive weaponry against the robozombies, better defensive measures, or even find a cure for the nanovirus.

Legionnaires might also want to scavenge for food and water, and look through overtaken hospitals to steal medical supplies and equipment for the people who have been injured without being infected in all the chaos. Colu's reliance on nanotech surgeons and surgical robots mean surgeons are few and far between, and support from the rest of the UP is limited due to the Brainiacs' interference.

SCENARIO D: THE LAST FLOOB COLA
Not every place on Colu is overrun, however. In some areas the hordes are thin, or blocked off due to barricades. Scavengers and survivors may perhaps have a quiet moment sharing the last Floob Cola on Colu with whoever they've come across.

Or they might find themselves facing scared Coluan mobs trying to steal their supplies. Unfortunately, even the most civilized species can be reduced to fear and violence, if desperate enough.

SCENARIO E: WILDCARD
Feel free to make entirely new zombie scenarios up! The scenario can be as flexible as you need it to be.

ExpandOOC INFO )
letsgolegion: (Default)
[personal profile] letsgolegion
THE TELEPATHIC DISASTER MEME


The Time Trapper, the being responsible for bringing people into the Legion's universe, is up to some strange tricks! It's now creating illusions of alternate universes and dumping the Legionnaires into them to try to test them as Legionnaires. Each time this happens, the captives -- er, participants have knowledge of the scenario, their role, and what they're supposed to accomplish planted into their heads, but still remember who they once were.

To complicate things, the Legionnaires from the 31st century aren't the only ones pulled into this adventure. Strange people from many worlds are being yanked in and finding themselves thrust right into the heart of these conflicts.

These universes are technically just illusions (probably!) and all the participants have an inherent knowledge of this placed in their heads, but it's up to them if they believe it -- and the danger is real. If you die in one of these scenarios you stay dead. This time everyone is being dumped into a scenario where they're dealing with...

AN ATTACK ON TITAN
THE SETTING
SIE SIND DAS ESSEN UND WIR SIND DIE JAGER--

Er, a different attack on Titan.

Titan, Saturn's moon, is a beautiful colonized world with elegant cities and black methane seas. It has long been inhabited by the Titanians, a race of human-looking telepaths that live in the shadow of Saturn's rings. Renowned for their mental abilities -- and sometimes feared for them -- the Titanians are instrumental to the ongoing function of the United Planets. Titan's capital city, Titanopolis, is home to the Titanet Tower, the central hub of the telepathy-fueled communication networks that allow for long-distance communication and data transmission for the entire whole UP.

That's why Titanopolis is under attack by terrorists in the employ of the cosmic horror known as Chronoblivion. This attack is slamming the city on multiple fronts, causing a variety of different disasters, and some of them are a special kind of nasty thanks to the telepathic nature of Titanopolis' citizens.

Your character has found themselves in the middle of the chaos. The streets are filled with the sounds of running feet, breaking glass, and methane explosions, but the voices of the Titanians are strangely silent, due to their tendency to speak via telepathy instead of with speech. Instead of hearing it with their ears, your character's mind is filled to the brim with the Titanians' mental screams.

While it's possible that the civilians in this scenario aren't real, there's no way to be 100% sure. What your character can be sure of is that if they are real, they need their help.

(Based on player preference, for the purposes of the meme, characters can either lose powers, retain their canon powers, or find themselves with new powers. It's up to you.)

SCENARIO A: CHILDHOOD FEARS
Psionic devices all around the city are telepathically injuring Titanians and causing their powers to go berserk, which is leading to a nasty slew of effects. One type of device is causing Titanians to bring the childhood fears of themselves and others to life and make them tangible. Whether those fears are puppets, the clown from IT, being sucked through the drain in a swimming pool, Bloody Mary, or spiders, those fears can come to life and become tangible enough to do damage to more than just your character's youthful psyche. They can be as simple as scary animals like snakes, or complex enough to be capable of speech, based on player preference.

Fortunately, the devices seem to be focusing only on old childhood fears, but that still won't be all that reassuring when your character is facing down the living embodiment of an illustration from "Scary Stories to Tell in the Dark" that they never could quite get out of their heads. Still, these constructs can be destroyed several ways: by the character facing the fear, destroying the device causing the effect in that particular area, or good ol' fashioned brute force.

SCENARIO B: METHANE IS APPARENTLY FLAMMABLE
The city is a bit like Venice on Earth, connected by various canals and channels. While standard hover-craft, threshold gates, and monorails are responsible for most transportation, gondolas still ferry around those who want a scenic route over the sluggish methane streams and lakes.

The concentration of gases in the atmosphere, and a vast network of outdoor fire suppression systems help keep any methane burnoffs from being dangerous -- usually. But explosive devices that have been planted around the city's canals and methane-ways are also pumping explosive accelerants into each blast.

This means there are quite a few people that need rescue. Some are trapped in debris from structures collapsing due to explosions. Others are trapped in buildings that are rapidly becoming consumed by fires that the firefighters are having difficulty fighting due to methane feeding into them. The firefighters and rescue workers are overwhelmed and definitely need a hand rescuing civilians and containing the blazes.

SCENARIO C: MASS PANIC
Sometimes people panic in the face of disaster. Sometimes crowds can get violent with each other, due to their fear, and that effect will be ten times worse due to the Titanians accidentally projecting their fear via telepathy and torquing each other up as they try to get to safe places or loot stores for supplies.

This projected panic won't affect only the Titanians, either. While working to calm crowds and usher the Titanians to safer places, rescuers will have to fight through a range of negative emotions being projected onto them by the scared telepaths -- everything from terror to frustration to hopelessness.

SCENARIO D: PROP HUNT
Some nasty creatures have been released in the chaos -- dangerous Sitrekian trillifs. These small, vicious, semi-sentient creatures have amorphous bodies that can sharpen into harder forms -- usually ones with dangerous teeth and claws, capable of maiming or killing sentients.

These mimics take on the form of random objects to hide from threats and to lay in wait so they can ambush their prey and feed on their blood. The only thing that can give their location away is the low-level psychic feedback they give off while transformed into an object. The closer someone is to a trillif, the more they hear their psychic whispers and the more they get "the creeps," sensations of hair standing on the back of the neck, skin crawling, etc.

Trillifs are much easier to kill while in solid form, meaning that it's ideal for your characters to work together and figure out what objects they're hiding as before they transform back -- the moment they transform into their real forms, they're much harder to destroy.

Unfortunately, the trillifs that have been released into this conflict to cause even more suffering are fairly intelligent, and thus are hiding in places that are to their advantage. To hunt them down, characters will have to face them in areas with lots of potential objects they could be hiding as, such as in abandoned futuristic malls.

SCENARIO E: AFTERMATH
Want to have an option that's a little more conversational? Characters can chit-chat in the aftermath of the attack and meet each other only after everything is over. There are still injured Titanians to help move to safer places and work to be done, but the characters can have a moment to bond while finally getting a breather.

SCENARIO F: WILD CARD
Have an idea for something that you don't see an option for? There's lots that can be done with telepathic threats. Perhaps a device causes the Titanians to make your character suddenly ruled by their id, or to have their entire personality invert to be its opposite. Players are free to make up their own threats and scenarios. (Don't worry about getting anything "right," this is a test drive, and the bubble universe is a little slippery and mutable! Get messy!)

ExpandOOC INFO )
letsgolegion: (legion mods)
[personal profile] letsgolegion
THE "VOYAGE OF THE CLAMMED" TEST DRIVE MEME


The Time Trapper, the being responsible for bringing people into the Legion's universe, is up to some strange tricks! It's now creating illusions of alternate universes and dumping the Legionnaires into them to try to test them as Legionnaires. Each time this happens, the captives -- er, participants have knowledge of the scenario, their role, and what they're supposed to accomplish planted into their heads, but still remember who they once were.

To complicate things, the Legionnaires from the 31st century aren't the only ones pulled into this adventure. Strange people from many worlds are being yanked in and finding themselves thrust right into the heart of these conflicts.

These universes are technically just illusions (probably!) and all the participants have an inherent knowledge of this placed in their heads, but it's up to them if they believe it -- and the danger is real. If you die in one of these scenarios you stay dead. This time everyone is being dumped into a scenario where they're dealing with...

THE SPACE TITANIC
THE SETTING
The Titanic II is a luxury space cruise ship named after the original Titanic by a naive Carggite owner that only knows the ship was famous and doesn't know the unfortunate history of the original. Sure enough, like its predecessor, this ship is cursed, and has hit a space icebe--er, comet. It's broken down in a very perilous area of space and has drifted into the territory of the Space Dolphins.

The Space Dolphins have an isolationist empire that spans star systems and prefers to have no contact with the outside galaxy. They are demanding that the passenger and crew of the Titanic II leave their territory immediately and are not accepting any excuses. They've given the ship a paltry half hour to evacuate when it should take at least 1-2 hours. Once the half hour is up, they plan to attack and make the Titanic II crash into a nearby uninhabited planet -- whether it's fully evacuated or not.

Characters may find that they have brand-new superpowers that can help them save the day.

SCENARIO A: BEFORE THE CRASH
Some characters will find themselves on board the cruise ship with the knowledge it's going to crash. What they do with that knowledge is up to them. Perhaps they'll try to warn the crew, or simply wait it out and prepare with others to act once it happens. Or maybe they'll try to warn passengers away from the section where the comet will impact. In the time before the ship hits the comet, they'll at least be privy to some beautiful sights as they fly past nebulas and planets, but it will be little comfort as they sit there waiting for inevitable disaster. (Maybe they can rearrange some desk chairs?)

This is the mingle option for those that want something other than an action thread.

SCENARIO B: PLACATE WITH FISHIES
After the crash, not much can be done to prevent the Space Dolphins from preparing to attack, but they can be distracted somewhat if characters find some fish to distract them with. After stealing fish from confused cooks in the kitchens, they can brave the dangerous vacuum of space to dump what they find outside to create a feeding frenzy that can delay the dolphin attack. Fortunately, there's transuit technology that will allow them to go into vacuum without being encumbered by too much gear.

SCENARIO C: HELP EVACUATE
The ship needs to be evacuated and it needs to be evacuated fast. With fires, machinery breaking down, collapsing floors and walkways, and areas suddenly being exposed to vacuum, and even some explosions, the ship is growing more and more perilous by the minute and the passengers need help and occasional rescue to make it out of dangerous areas and into the lifepods. The engine core is especially dangerous, with broken machinery trapping some of the engineers and mechanics inside, and dangerous radiation leaks that will kill them if they're not freed soon. Characters may find themselves getting into deadly peril while trying to help others, and will need to work together to survive.

The human element is also a factor here. People are getting scared and that means they need to be stopped from trampling each other, or fighting over lifepods. (There are plenty to go around).

SCENARIO D: ATTACH THE "SONAR" DEVICE
An engineer that was a passenger slapped together a device from scrap that can help buy some time by projecting a vibrational frequency that will keep the Space Dolphins a distance away. It can only work for a short time, but buying a little extra time is better than nothing. Unfortunately, it has to be directly attached to a large power source, like the ship's engine. Characters must brave perilous crawlspaces and ventilation systems (including ones with those giant spinny fans), and work together to reach the engine and attach it. (Due to the Time Trapper's meddling, this task can be done in multiple time loops, allowing multiple teams to go through the scenario).

SCENARIO E: PISS OFF SPACE PETA
Sometimes in life you just have to punch a hyperintelligent dolphin in the face. With the Space Dolphins finally attacking, it's time to take action before they damage the escaping lifepods or damage the ship enough to make it fall onto the nearby planet before it's fully evacuated. Characters have transuits that will allow them to survive in vacuum, making it so they can fight the Space Dolphins directly. Beware their head-mounted pulse weapons and ion beams, tracking missiles, and that weird painful pokey-thing dolphins do with their noses.

SCENARIO F: WILD CARD
Maybe your character wants to take a moment before the crash to re-enact the "I'm flying!" scene at the bow. Or lasso and ride an annoyed Space Dolphin. Perhaps a missing child needs to be found and reunited with a parent. Or maybe two lovers from different social classes have been separated and one needs your help to find the other. Have an idea for something that you don't see an option for? Go for it!

ExpandOOC INFO )
letsgolegion: (Default)
[personal profile] letsgolegion
THE WILD BLUE YONDER MEME


The Time Trapper, the being responsible for bringing people into the Legion's universe, is up to some strange tricks! It's now creating illusions of alternate universes and dumping the Legionnaires into them to try to test them as Legionnaires. Each time this happens, the captives -- er, participants have knowledge of the scenario, their role, and what they're supposed to accomplish planted into their heads, but still remember who they once were.

To complicate things, the Legionnaires from the 31st century aren't the only ones pulled into this adventure. Strange people from many worlds are being yanked in and finding themselves thrust right into the heart of these conflicts.

These universes are technically just illusions (probably!) and all the participants have an inherent knowledge of this placed in their heads, but it's up to them if they believe it -- and the danger is real. If you die in one of these scenarios you stay dead. This time everyone is being dumped into a scenario where they're dealing with...

AN ALIEN WILDERNESS
THE SETTING
The characters will find themselves on a wild alien planet, far from civilized worlds. This wilderness is as dangerous as it is beautiful, with towering old growth forests (with plants in rainbow colors), fields of mushrooms as tall as houses, grasslands of pink and purple grasses, and cavelike tunnels and rock formations dripping with baby blue moss.

In some areas, there are dangerous areas of craggy rocks, or forests that can only be crossed by navigating canopies of interlocked vines. Some of the fields are also filled with dangerous flora, like orb-like plants that produce dangerous currents of electricity, or fields of multi-colored, strangely-shaped flowers that produce hallucinogenic pollen. In some areas, there are the crumbling ruins of a lost alien civilization, plagued by dangerous collapses of the husks of ancient buildings.

Some of the flora and fauna is helpful, like tall trees with hollowed out sections filled with moss where characters can take refuge for the night, far away from dangerous threats. (These hollows are small which means strangers may have to get pretty cozy together to fit). Resources are also abundant, but characters have to work for them. There is fresh, running water to be found (free of nasty organisms that would make people sick), and most of the fruit is edible and tastes enough like the fruit of other worlds to make it clear it's safe, but it's usually up high where characters will have to work together to get it. There are also herd animals that can hunted for meat, abundant wood and flammable plant material for fires, sticks that can be made into spears, and sparkstones and flint that can be used to spark fires or sharpened into rudimentary knives.

Based on player preference, for the purposes of the meme, characters can either lose powers, retain their canon powers, or find themselves with new powers. It's up to you.

One thing is for sure: besides, you, any strangers you may meet, and the wildlife, you're going to be alone on this unexplored world for an unknown amount of time, with no way of contacting the United Planets for rescue. And the Time Trapper has only given you one imperative:

Survive.

SCENARIO A: HUNT AND GATHER
Characters will have to work together to survive. Weapons need to be made, shelter has to be found or built, fires need to be started, fruit needs to be collected, and animals need to be killed for food. With the work that needs to be done to survive, the characters are best off cooperating with each other -- something that's not the easiest to do when they start off total strangers.

SCENARIO B: BE HUNTED
Not all the creatures in this world are prey animals. Ferocious beasts stalk the land, chasing down their prey on the ground, or swooping down on it from the air. Players have the freedom to create whatever strange predators they like in this landscape, and characters will have to hunt and trap them together to survive.

(The upside: even the predators are good eatin'!)

SCENARIO C: TRAVERSE THE TERRAIN
Some places, like the open grasslands, just aren't safe, due to predators and other threats. To get to safer places, characters will have to sometimes traverse dangerous areas, like the treacherous rock formations, labyrinthine caves, and fields full of electricity-emitting and hallucinogenic pollen-producing plants. In many of these dangerous areas, characters will have to help each other keep moving, and have no hope of traversing them on their own.

SCENARIO D: CANNIBALS
Some areas are stalked by dangerous cannibals, humanoid creatures that erupt from underground in swarms and hunt down any prey they can find -- including people. These creatures are not fully sentient and can't be reasoned with, but are at least intelligent enough to create rudimentary tools and weapons, problem solve basic problems, and communicate to each other with screeches and growls. They kill their prey by biting, clawing at them, or using rudimentary clubs, spears, and stone axes.

These creatures have no eyes and seemingly track by smell and hearing. Characters can thwart them by climbing high places (the creatures cannot climb easily, or trace a character that has gone up high due to their lack of sight), or by somehow covering up their scent and remaining quiet. They are possible to kill, but very dangerous, especially due to their tendency to swarm.

They only come out under cover of darkness, and flee away from light when the sun rises, back to their underground lairs. Fortunately, the planet has multiple moons, which help provide abundant moonlight at night to allow characters to see well enough to fight back.

SCENARIO E: EXPLORATION/CHIT-CHAT
The predators and cannibals aren't everywhere, so not all of the characters' encounters will involve survival, travel, or deadly peril. During calmer moments, characters may encounter each other by light of a campfire and have a chance to talk quietly, or take a moment to admire the natural wonders of the world without being threatened by anything. Aside from the flora and fauna, there are beautiful fjords, canyons twice the depth of the Grand Canyon (with layers of rock in blues, pinks, and purples), desert areas of blue sand and red trees that are strangely temperate, and mountains the size of Olympus Mons that are so large they seem to cause the entire horizon to curve up.

SCENARIO F: WILD CARD
Have an idea for something that you don't see an option for? Maybe your characters can try to jump off cliffs onto the backs of flying creatures to see if they can be controlled so characters can fly together. Maybe your characters have to escape a perilous area that's experiencing a lightning storm or find shelter from rain and hail. Perhaps your characters mistake each other as predators or prey animals and accidentally engage in cat and mouse tracking games, or one accidentally traps another, injures them, and has to nurse them back to health. Feel free to make up your own scenarios, wilderness settings, alien plants, and alien creatures!

ExpandOOC INFO )
letsgolegion: (legion mods)
[personal profile] letsgolegion
THE UP-VISION TEST DRIVE MEME


The Time Trapper, the being responsible for bringing people into the Legion's universe, is up to some strange tricks! It's now creating illusions of alternate universes and dumping the Legionnaires into them to try to test them as Legionnaires. Each time this happens, the captives -- er, participants have knowledge of the scenario, their role, and what they're supposed to accomplish planted into their heads, but still remember who they once were.

To complicate things, the Legionnaires from the 31st century aren't the only ones pulled into this adventure. Strange people from many worlds are being yanked in and finding themselves thrust right into the heart of these conflicts.

These universes are technically just illusions (probably!) and all the participants have an inherent knowledge of this placed in their heads, but it's up to them if they believe it -- and the danger is real. If you die in one of these scenarios you stay dead. This time everyone is being dumped into a scenario where they're dealing with...

A GALACTIC TALENT SHOW
THE SETTING
This year the UP-Vision Galactic Talent Show is being hosted by the planet Athram, in a giant concert dome. The bug-like, four-armed Athramites are widely known throughout the UP for their style and skills in decorating and fashion design and that means this year's talent show is bound to be extravagant and stylish.

Mind you, "stylish" for the UP is definitely on the gawdy side. That means laser light shows! Glitter! Hologram-projecting outfits! And far too many sequins!

The talent acts, drawn from myriad UP worlds, are equally strange and outrageous. There's singing, dancing, acrobatic routines, snorgblotting, stage magic, actual magic, bladdersac chamber music, ventriloquism, and ribbon dancing! If someone mistakenly believes something is a talent, it's there on stage for the entire galaxy to UP-vote!

SCENARIO A: "YOU'RE ON IN FIVE MINUTES"
Backstage, you've been pulled aside in the midst of all this madness and told you absolutely have to perform, or else the world you're representing will face eternal shame. Lucky for you, you're not alone. You have other displaced people to team up with to create some kind of act with. Whether it's singing, dancing, or an impromptu magic show, you have access to music that can be cued up that you can sing to, costumes, and any prop you can imagine.

But you only have a few minutes to figure something out with your partner before you're expected on stage. Better improvise fast -- and break a leg!

SCENARIO B: AUDIENCE
You've lucked out in that you're not being forced on stage to perform -- instead you're in the audience, watching the strange and bizarre talent acts onstage. Fortunately, you're not alone, you have someone next to you that can laugh with you over blip-glopping, frapper dancing, mug-sharking, and ventriloquism acts.

Players can make up whatever acts the characters are watching that they want. The more ridiculous the better!

SCENARIO C: STOP THE ASSASSIN
While backstage, you see something odd. A group of Rimborians acting nervous and suspicious. One of the celebrity judges is an Orandan royal, a snakelike duke of Orando, that has done diplomatic work trying to help Robotica and its robot-people form positive diplomatic relations with other UP worlds. A group of assassins got themselves into the competition with a stellar synchronized dance routine after being hired to kill the duke on live TV. Armed with blasters hidden in their bouffant hairdos, they plan on performing the assassination and running off in the chaos.

The assassins have to be stopped and your characters will be the only people close enough to stop them. But while they're armed with blasters and might dance aggressively at you, you're only armed with whatever stage props you can find.

(Due to the Time Trapper's time-altering shenanigans, this scenario can happen in more than one timeline, and therefore to more than one group. Good luck!)

SCENARIO D: GO-FER IT
You've found yourselves in the position of being a go-fer for the strong personalities running and starring in the show. Whatever the stars need, it's your job to find it, no matter how outrageous the demand, no matter how last-minute it is.

Whether it's coffee, a top hat big enough for a ten-foot-tall giant, or a Castinian glorpflat (which might be a musical instrument? Possibly?) you have a very short time to run around inside or outside the concert hall to find one. Luckily you've been given enough credits to get the job done (and fast) but if you don't find it in time, it could ruin the whole show. And that strange little voice that was in your head has made it clear that the show being ruined could have possibly terrible consequences.

SCENARIO E: WILDCARD!
Maybe your character somehow accidentally ruins the whole show. Maybe they get in a fistfight with a rival dance troupe. Maybe their spirited performance inspires galactic peace. The choice is yours!

ExpandOOC INFO )
letsgolegion: (legion mods)
[personal profile] letsgolegion
"THE GREAT HOVER-TRAIN ROBBERY" TEST DRIVE MEME


The Time Trapper, the being responsible for bringing people into the Legion's universe, is up to some strange tricks! It's now creating illusions of alternate universes and dumping the Legionnaires into them to try to test them as Legionnaires. Each time this happens, the captives -- er, participants have knowledge of the scenario, their role, and what they're supposed to accomplish planted into their heads, but still remember who they once were.

To complicate things, the Legionnaires from the 31st century aren't the only ones pulled into this adventure. Strange people from many worlds are being yanked in and finding themselves thrust right into the heart of these conflicts.

These universes technically are just illusions (probably!) and all the participants have an inherent knowledge of this placed in their heads, but it's up to them if they believe it -- and the danger is real. If you die in one of these scenarios you stay dead. This time everyone is being dumped into a scenario where they're dealing with...

THE WILD WEST (SORT OF)
THE SETTING

The planet Osiris is a frontier world, on the very edges of UP space. Originally colonized by Earthers of many species, Osiris has a diverse makeup just like Earth, with many different species living together. Due to being surrounded by a particular configuration of stars, star weights crush and twist spacetime near the planet, making both threshold travel and conventional FTL possible only every few months. This has led to the Osirans leading a very self-sufficient lifestyle. This also means that the Osirans have a mix of advanced technology and simpler, more reliable machines that can easily be repaired without outside supplies.

The end result is a frontier planet that has a mix of advanced technology and simpler living, resembling a slightly more technologically advanced Wild West.

While some ships are used for travel across the planet, there is an impressive hover-train network that allows for long-range and short-range travel over the planet's surface. The characters will find themselves on a hover-train passing through the rugged, dusty wilderness. Due to occasional rockslides, and dust and electrical storms in the area, the train is a low speed local train...

One that's under attack by bandits! The bandits are riding on hover-bikes and armed with blasters.

While this is possibly one of the Time Trapper's strange pocket dimensions, this dimension is very similar to the game universe, and whether or not the sentient beings in need of saving are real or not is impossible to tell. It's a bad idea to risk not helping them in case real lives are on the line.

Based on player preference, for the purposes of the meme, characters can either lose powers, retain their canon powers, or find themselves with new powers. It's up to you. Characters may also find themselves in Wild West style clothing and in possession of stun blasters, but this is also player preference. For any scenario that would typically be done only once, like stopping the train, multiple players can still play the same scenario out because of the Time Trapper creating multiple timelines of the setting.

SCENARIO A: TRAINTOP BATTLE
With bandits jumping on the train, characters have a chance to participate in a classic traintop battle, either in dangerous blaster/stun weapon shootouts, or in hand to hand combat. This is the best place to keep the bandits from getting on board, but watch out! Occasional overhead obstacles and tunnels mean certain death for anyone that doesn't duck in time.

SCENARIO B: HOSTAGES
Trouble's brewing inside! With so many bandits jumping onboard, a few are sure to make it inside unscathed. One of the passenger compartments is now occupied, with bandits guarding each exit and holding the civilians inside as hostages.

A frontal assault will be tricky, with the passengers in such a risky position, but maybe there's another way to get inside? Like those handy vents on top of the train, or perhaps through the maintenance hatches accessible via a dangerous climb through the undercarriage of the train.

SCENARIO C: DIVERTING THE TRAIN
Oh no, it seems the bandits have diverted the train, planning on making it crash after their robbery to kill any witnesses. The only chance of saving it is knocking some of the bandits off their hover-cycles and stealing them so the characters can ride ahead and hit the railroad switch to divert the train back to a safe track. The only problem with this is that anyone stealing a hover-cycle can't do it alone. One person needs to steer and they need another to help shield their driver with their powers, or give their driver covering fire. or they'll never survive the drive to the rail switch.

SCENARIO D: STOPPING THE TRAIN
All other efforts have failed and the train is careening out of control towards a downed bridge that was taken out by the bandits with explosives. The characters have to make their way to the locomotive at the front of the train and work together to figure out what levers to pull to stop the train in time -- without the help of the currently unconscious engineer and with only minutes to spare. There's a paper manual in the engine car that can potentially help them...but it's 1000 pages long with a very badly organized index.

Good luck!

SCENARIO E: WILD CARD!
Perhaps the characters find themselves on the side of the bandits and have to decide if they want to switch sides or follow through with the robbery. Or instead of a cowboy adventurer already poised to fight the bandits, maybe your character starts as a passenger on the train, and has to act from the inside of a hostage situation. Maybe some bandits fly in on buggalos and the characters have to steal one to fight them in an aerial battle. Or perhaps the characters have to race to the last train car and work together to unhinge it before the fire on board it ignites several tons of explosives. The choice is yours!

ExpandOOC INFO )
letsgolegion: (Default)
[personal profile] letsgolegion
THE "LIGHTS OUT" TEST DRIVE MEME


The Time Trapper, the being responsible for bringing people into the Legion's universe, is up to some strange tricks! It's now creating illusions of alternate universes and dumping the Legionnaires into them to try to test them as Legionnaires. Each time this happens, the captives -- er, participants have knowledge of the scenario, their role, and what they're supposed to accomplish planted into their heads, but still remember who they once were.

To complicate things, the Legionnaires from the 31st century aren't the only ones pulled into this adventure. Strange people from many worlds are being yanked in and finding themselves thrust right into the heart of these conflicts.

These universes technically are just illusions (probably!) and all the participants have an inherent knowledge of this placed in their heads, but it's up to them if they believe it -- and the danger is real. If you die in one of these scenarios you stay dead. This time everyone is being dumped into a scenario where they're dealing with...

A POWER OUTAGE

THE SETTING
Some kind of unknown attack has caused all the power to go out in the city of Resilia on Drolta IV. Due to the United Planets' over-reliance on technology, chaos has taken over this usually peaceful and technologically-advanced city. As turbolifts freeze, lights go out, hover-ships crash, and surgical droids shut down in the hospitals, the entire city falls apart. To a people who haven't had to survive without advanced technology for centuries upon centuries, it almost seems like the world is ending.

Only very small forms of technology are able to be used in the city, like small flashlights and portable medical equipment. Every bit of electronics larger than something you can carry in your pockets is no longer functioning.

While this is possibly one of the Time Trapper's strange pocket dimensions, this dimension is very similar to the game universe, and whether or not the sentient beings in need of saving are real or not is impossible to tell. It's a bad idea to risk not helping them in case real lives are on the line.

Based on player preference, for the purposes of the meme, characters can either lose powers, retain their canon powers, or find themselves with new powers. It's up to you.

On Drolta IV, as the evening winds to an end, true darkness is falling for the first time in centuries.

SCENARIO A: RIOTS
The city has erupted into dangerous riots as people break into stores to steal things and innocent people are getting caught in the crossfire. With disaster relief stations being set up, it's possible for the rioters to get supplies safely and legally, but only if the riots are broken up and they're told where to go. With communications down, you're the only ones that can stop the violence and redirect people to where they can get help.

SCENARIO B: CRIMEFIGHTING
While some of the chaos is being caused by scared citizens rioting, actual criminals and minor supervillains are taking advantage of the situation to perpetrate their crimes without getting caught. Banks are being robbed of any material forms of money they have on hand, like credit cubes and rare stashes of precious metals, and innocent citizens are getting mugged left and right.

A few psychotic individuals have decided it's Purge night are even taking advantage of the disaster to perpetrate pointless violence on people, dressing up in masks and finding non-technological weapons to use. You're the only ones up for the task of protecting innocents being menaced by the criminals and villains taking advantage of the disaster to commit their crimes.

SCENARIO C: FIRES
Fires have broken out throughout the city and with electronic fire suppressant systems down, firefighting teams are having difficulty putting them out. You may be able to use your powers to help put out the fires, especially if you work together with other heroes. Or perhaps you can help rescue civilians trapped in burning buildings.

SCENARIO D: MEDICAL EMERGENCIES
Medical emergencies are happening everywhere. Hospitals are being overwhelmed by life support systems and surgical droids going down. Makeshift first aid camps are being set up outside hospitals and in crowded areas where people have been injured or have had artificial organs fail.

If you have first aid or medical know-how, you can perhaps provide aid for the sick and injured, or you can help with medical emergencies by bringing injured people to first aid tents or hospitals. You and those you work side by side with may be the only thing that can save the ill or injured from certain death -- and every second counts!

SCENARIO E: WILD CARD!
With automatic doors jammed, and public transport like monorails powerless, many citizens are trapped in places throughout the city. Hovercrafts are losing power and may need help being signaled down to safe landing areas -- or may need to be stopped in mid-air before they crash. Water pumps in tunnels may stop working so that transport tunnels need to be evacuated before rising water levels cause the people escaping their vehicles to drown. The possibilities are limitless, but one thing is sure: these people need your help!

ExpandOOC INFO )
letsgolegion: (legion mods)
[personal profile] letsgolegion
THE "I'M WITH THE LEGION, I'M HERE TO RESCUE YOU!" MEME



The Time Trapper, the being responsible for bringing people into the Legion's universe, is up to some strange tricks! It's now creating illusions of alternate universes and dumping the Legionnaires into them to try to test them as Legionnaires. Each time this happens, the captives -- er, participants have knowledge of the scenario, their role, and what they're supposed to accomplish planted into their heads, but still remember who they once were.

To complicate things, the Legionnaires from the 31st century aren't the only ones pulled into this adventure. Strange people from many worlds are being yanked in and finding themselves thrust right into the heart of these conflicts.

These universes technically are just illusions (probably!) and all the participants have an inherent knowledge of this, but it's up to them if they believe it -- and the danger is real. If you die in one of these scenarios you stay dead. This time they're being dumped into a scenario where they're...

ON THE RUN FROM THE EMPIRE!

THE SETTING
Cantos Vesa, a city on a desert world that's a seething hive of scum and villainy. An evil empire known The Authority has control of this world. Currently, the Authority's stormtroopers are chasing down individuals that they believe have secret plans to one of their ultimate death weapons, to bring them in for torture and interrogation before they can take the information to the resistance that has set itself against them.

In this scenario, some individuals will find themselves being chased by the Authority's stormtroopers, despite their innocence, and despite not actually having any secret plans in their possession. Others will find themselves with innate knowledge that can be used to protect those who are on the run. Yet others may even find themselves turned into stormtroopers.

Based on player preference, for the purposes of the meme, characters can either lose powers, retain their canon powers, or find themselves with new powers. It's up to you!

Also, yes, you can have a lightsaber. Or a blaster. Go crazy!

SCENARIO A
You're on the run! Unfortunately, this little pocket universe has made you into one of the people being chased by the Authority. Even more unfortunately, you don't actually have any important information, have no idea where you are, and have no idea how to escape. With any luck, you'll come under the protection of someone willing to help you hide. Or perhaps you can hook up with another person the Authority is chasing for safety in numbers!

SCENARIO B
"Come with me if you want to live!" It may be a cliche but now's a good time to say it. You've found yourself with innate knowledge of this city and its hiding places, technical skills that can help you hide someone, and even connections among its imaginary residents. You still remember who you were before, but hanging around inside your brain is all the knowledge someone would have if they'd grown up here.

And it sure looks like that poor person over there could maybe use a hand. They're being chased by stormtroopers and you may be their only hope!

SCENARIO C
Whoops, watch that aim! It looks like you're a rank and file stormtrooper in the Authority's army, tasked with spreading out and finding the person they're hunting. How did that happen? You have enough functional knowledge to not be pegged as someone who doesn't belong -- but you still have to be careful to not do anything to piss off your superiors.

That's something that might be a difficult task if you happen to find who the Authority is searching for. If you want to prevent them from capturing someone innocent, you might have to get real creative to allow the target of their hunt to get away without getting caught helping them.

SCENARIO D
Wild card! Have an idea the meme hasn't suggested? Go for it! The sky's the limit.

ExpandOOC INFO )
letsgolegion: (Default)
[personal profile] letsgolegion
THE "DRIFT COMPATIBLE" TEST DRIVE MEME




The Being responsible for bringing people into the Legion's universe is up to some strange tricks! It's now creating illusions of alternate universes and dumping the Legionnaires into them, as if testing them for its own reasons. Each time this happens, the captives -- er, participants have knowledge of the scenario, their role, and what they're supposed to accomplish planted into their heads, but still remember who they once were.

These universes technically are just illusions and all the participants have an inherent knowledge of this, but it's up to them if they believe it -- and the danger is real. If you die in one of these scenarios you stay dead.

This time they're being dumped into a scenario where they're...

JAEGER PILOTS!

THE SETTING: It's the year 2025 and for the last 12 years, Earth has been plagued by horrible otherdimensional beings called kaiju, that come to Earth through a dimensional breach deep in the ocean in the Marianas Trench.

Everyone pulled into this temporary mayfly universe will find themselves part of the Pan Pacific Defense Corps, individuals recruited in teams of two to pilot giant mechas called Jaegers, the only thing standing between kaiju and their destruction of Earth's coastal cities. The strain of piloting a Jaeger is great, so Jaeger teams share the weight of it by "drifting," linking their minds together to handle it.

To complicate things, the Legionnaires from the 31st century aren't the only ones pulled into this adventure. Strange people from many worlds are being yanked in and finding themselves thrust right into the heart of this conflict.

Will you work together and try to successfully drift so that you can defend humanity in this universe? Will you try to escape the fight? Will you get out of your Jaeger and fight with your own superpowers? Will you chase the rabbit and get lost in your collective memories? The choice in your hands and as you make it, the Being is watching. Judging. Deciding who it deems worthy to place in what universe it sees fit.

ARE YOU DRIFT COMPATIBLE?
All characters will find that they're at least somewhat drift compatible with who they're threading with, even if they may find it difficult. Drifting is a very intimate experience, where characters can share memories and emotions while each pilot controls one half of the Jaeger's body.

Characters keeping their superpowers -- or finding they have brand new ones -- is entirely optional, and players may have it so their characters use their powers to enhance their Jaeger's performance or can even use them to fight the kaiju directly.

SCENARIO A: The Kwoon Combat Room is where Jaeger pilots are tested in martial arts with potential drift partners. Both of you know you're not supposed to be here, and instinctively know this person here with you is just like you, a stranger to this world, but you're constantly being watched by strangers and you don't know if any of them are responsible for your abduction. This is your chance to talk with someone else that's trapped in this scenario without easily being overheard -- in between blows.

Don't know any martial arts? Well, congrats, you do now!

SCENARIO B: Uh oh, it looks like you or your partner "chased the rabbit" while drifting together. Your minds are linked and you're lost in your combined memories and have to help each other find your way out again. Fortunately, this is just a test run of your Jaeger -- or if it isn't, at least this entire process happens deceptively fast. Very little time will pass outside your heads while you cope and find your way out again.

SCENARIO C: This is it, you've been tossed head first into fighting a giant otherdimensional Godzilla-monster! Possibly even with a total stranger. Whether it's in the waters of a huge bay or in between the buildings of a city, have fun kicking giant monster butt!

SCENARIO D: Wild card! Choose your own scenario. It can be a combination of some of the others or something entirely different! Perhaps you decide 'fuck this giant robot thing' and want to face the kaiju head on with your superpowers. Maybe you decide to hightail it to the Breach under the Pacific ocean to take on the otherdimensional aliens on the other side. The choice is yours -- provided you can talk your drift partner into it.

OOC INFO

Current players in game can jump into this and do starters if they like so they can play with new players and each other. This meme will count as part of the game canon for those that opt in, though they'll find their memories somewhat fuzzy afterward. These threads can count toward your AC, however the "new CR" credit cannot be applied since not every character joining in is guaranteed to join the game. This takes place after the Naltor disaster and before the cosmic threat plot.

Potential players can use this as a standard test drive and may use these threads as their samples. However, at least two posts in their threads must fit the requirements for apps, both in length (200 words) and in quality. These two posts can exist in any number of threads whether it's one thread or two. If you do plan on using a thread as a sample, please make sure the writing throughout your threads is a good example of your writing skills and has some solid examples of the character's voice.

Potential players can also opt to keep these threads as game canon when they app in, so that their character remembers the scenario and then suddenly finds themselves in the game universe. However, this is opt in and players can choose to introduce their characters fresh if they'd prefer that and no other characters will remember they were there. Please just note which you'd like in the additional info field on your app.

If you are considering apping to the game, currently 36 of 50 player slots are available. Currently the character limit is 4 characters per player. You can also scope out some of the game's upcoming plots here.

Non-players who like the meme but aren't really considering apping to the game are free to jump in. The more the merrier! The Being behind this wants a confusing situation and will enjoy the chaos of lots of strange people trying to figure out what's going on.
letsgolegion: (Default)
[personal profile] letsgolegion
THE "SHIVER ME TIMBERS" TEST DRIVE MEME




The Being responsible for bringing people into the Legion's universe is up to some strange tricks! It's now creating illusions of alternate universe and dumping the Legionnaires into them, as if testing them for its own reasons. Each time this happens, the captives -- er, participants have knowledge of the scenario, their role, and what they're supposed to accomplish planted into their heads, but still remember who they once were.

These universes technically are just illusions and all the participants have an inherent knowledge of this, but it's up to them if they believe it -- and the danger is real. If you die in one of these scenarios you stay dead.

This time they're being dumped into a scenario where they're...

STEAMPUNK PIRATES

THE SETTING: Ahoy, maties! Welcome to a world with floating islands covered in resplendent natural beauty or colonized with towns and cities, where steamships are the main form of travel. This world in the clouds is where most people are able to live safely after a natural disaster sent chunks of floating Earth up into the air. Certain death lies down below, thanks to nasty creatures that crawled out of the sea, that swarm the rocky, uneven wastelands that were left behind.

The main thing destroying the peace of this world are air pirates, who travel from place to place, attacking island colonies and passenger ships. Everyone pulled into this temporary mayfly universe will find themselves as part of a privateer ship -- pirates commissioned to fight other pirates to protect the skies -- in the midst of a dangerous battle.

To complicate things, the Legionnaires from the 31st century aren't the only ones pulled into this adventure. Strange people from many worlds are being yanked in and finding themselves thrust right into the heat of battle.

Will you follow the siren call of swashbuckling adventure in the skies? Will you try to stop everyone from fighting and try to make peace? Or attack the privateers and join the nefarious pirate fleet? The choice in your hands and as you make it, the Being is watching. Judging. Deciding who it deems worthy to place in what universe it sees fit.

WEAPONS AND POWERS: It's up to you whether your character still has their superpowers, if they have any, and nonpowered characters can potentially find themselves with new powers if you'd like them to. As far as weapons go, characters will find themselves with a small array of weapons, everything from projectile weapons, guns that shoot electricity (which can stun or kill), smoke bombs, cutlasses, sabers, and more.

SCENARIO A: Congratulations, you scaliwag! You're a privateer and you're part of the boarding party! You're already hooked onto a zipline that will toss you head first into battle on the pirates' ship. Maybe if you band together with the other confused people tossed head first into battle you can actually survive it. Good luck!

SCENARIO B: You find yourself already on the main deck of the pirates' ship and it looks like the pirates have some innocent captives cowering in a corner. Do you have what it takes to protect them? Are they even real people or is all this truly an illusion? Fortunately, if you do protect them (just in case that little voice in your head was lying about this all being an illusion) you can probably find some like-minded selfless types to fight side by side with.

SCENARIO C: You're on the main deck of the privateer ship and have to maintain and protect those cannons or you and your privateer buddies are toast! Those gifted with skills in science and mechanics should find it easy to figure out how they work and will find themselves with the right equipment to keep them running -- and weapons to defend them in case they need to.

SCENARIO D: What's this? You've been dumped on the side of the pirates and that little voice in your head told you to fight the privateers to get free of this and go home? It's up to you whether or not you take the pirates' side and agree to fight the privateers as a way out of this strange little universe.

Maybe you'll try to fight the other side to the death. Maybe you'll try to simply stun them, or perhaps you'll change sides because some of them look just as confused as you are. In any case, you have a difficult decision to make and you have to do it fast.

SCENARIO E: Wild card! Choose your own scenario. Maybe you find yourself in the group of captives and decide to pick up a weapon. Maybe you try to take the lead and organize the others. The choice is yours!

OOC INFO

Current players in game can jump into this and do starters if they like so they can play with new players and each other. This meme will count as part of the game canon for those that opt in, though they'll find their memories somewhat fuzzy afterward. These threads can count toward your AC, however the "new CR" credit cannot be applied since not every character joining in is guaranteed to join the game. This takes place before the Earth field trip.

Potential players can use this as a standard test drive and may use these threads as their samples. However, at least two posts in their threads must fit the requirements for apps, both in length (200 words) and in quality. These two posts can exist in any number of threads whether it's one thread or two. If you do plan on using a thread as a sample, please make sure the writing throughout your threads is a good example of your writing skills and has some solid examples of the character's voice.

Potential players can also opt to keep these threads as game canon when they app in, so that their character remembers the scenario and then suddenly finds themselves in the game universe. However, this is opt in and players can choose to introduce their characters fresh if they'd prefer that and no other characters will remember they were there. Please just note which you'd like in the additional info field on your app.

If you are considering apping to the game, currently 31 of 40 player slots are available and we may be increasing this number to 50 soon. Currently the character limit is 3 characters per player.

Non-players who like the meme but aren't really considering apping to the game are free to jump in. The more the merrier! The Being behind this wants a confusing situation and will enjoy the chaos of lots of strange people trying to figure out what's going on.
letsgolegion: (legion mods)
[personal profile] letsgolegion
TEST DRIVE MEME




Pick a scenario!


Scenario A: Time for a stakeout! You and your partner have been tasked with staking out a place to catch a crime in progress. Maybe you're stuck somewhere comfy with snacks and a deck of cards. Maybe you're sitting somewhere on top of a building together in the rain, miserable and snapping at each other.

Perhaps you can use this time to get to know a stranger on the team better or maybe it's a time you can bond with someone you're hoping to be better friends with. Whatever the case, you've got to keep a close eye out and the only real entertainment you have is each other.


Scenario B: You're on the run! An evil totalitarian government got angry about the Legion nosing into some of their affairs and you and one of your teammates got captured. To avoid a terrible fate, you escaped and are now on the run on a hostile alien world full of urban areas swarming with agents looking for you, and dangerous wilderness. With your powers dampened by the power dampening collars on your necks, all you have to rely on is each other.

To make thing even worse, throughout it all, you're handcuffed together with nearly unbreakable cuffs. Yaaaaay. Maybe if you get far enough from the cities, you can hide out long enough for the other Legionnaires to find you.


Scenario C: Make up your own!
letsgolegion: (Default)
[personal profile] letsgolegion
TEST DRIVE MEME




Pick a scenario!

Scenario A: The Legion has been invited to a fancy reception with the United Planets Council because various public officials and dignitaries want to meet with the new Legionnaires. Even the older Legionnaires don't want to go, but they've been told that if they bring the rookies they'll get some funding and resources to work on their project of getting the newbies home.

So everyone's put on their best color-changing dresses and self-tying ties and are getting to work rubbing elbows and trying to pretend they actually want to be there.

Naturally, while some of the dignitaries are polite and genuinely interested in the plight of the interdimensional refugees, many of the dignitaries are downright rude in various ways, either by making the rookies feel as if they'll never measure up to the old Legion (as if being brought into this world is some fault of theirs) or by being condescending when hearing about their comparatively "primitive" worlds. ("Oh, you still use fossil fuels there? How quaint!") Some like the green-skinned Coluans are outright hostile, telling the rookies that by helping the Legion, they're betraying organic life because of the Legion's support of Robotica.

A fun time is being had by all, naturally.

Okay, that's a lie, but at least the rookies have each other to talk to, right? And there's no dearth of weird future fashion to quietly make fun off.


Scenario B: The reception is under attack! A Xanthan terrorist group has busted in and plans on taking some of the dignitaries hostage in exchange for some of their number being released from prison.

"Nobody move and no one has to get hurt!" the leader cries out, his gun pointed at Madame President.

Unfortunately for them, the Legion got a last-minute invite to this little shindig. Time to team up with one of your teammates to kick some butt and practice those quips!


REMINDER:

There are only 30 player slots in the game. We do want to remind players of that at each step towards game opening, just so they're aware during the reserve/app process that these slots might fill fast. We've also moved the opening of reserves a day to make it more convenient for the mods. Here are the current dates for upcoming events:

RESERVES WILL OPEN ON: 12/20/15 @ 5PM EST/2PM PST/10PM GMT
APPS WILL OPEN ON: 12/26/15 @ 5PM EST/2PM PST/10PM GMT
GAME STARTS ON: 1/01/16