letsgolegion: (legion mods)
The Legion [Mods] ([personal profile] letsgolegion) wrote in [community profile] legionclubhouse2016-09-20 12:32 am
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"The Great Hover-Train Robbery" Test Drive Meme

"THE GREAT HOVER-TRAIN ROBBERY" TEST DRIVE MEME


The Time Trapper, the being responsible for bringing people into the Legion's universe, is up to some strange tricks! It's now creating illusions of alternate universes and dumping the Legionnaires into them to try to test them as Legionnaires. Each time this happens, the captives -- er, participants have knowledge of the scenario, their role, and what they're supposed to accomplish planted into their heads, but still remember who they once were.

To complicate things, the Legionnaires from the 31st century aren't the only ones pulled into this adventure. Strange people from many worlds are being yanked in and finding themselves thrust right into the heart of these conflicts.

These universes technically are just illusions (probably!) and all the participants have an inherent knowledge of this placed in their heads, but it's up to them if they believe it -- and the danger is real. If you die in one of these scenarios you stay dead. This time everyone is being dumped into a scenario where they're dealing with...

THE WILD WEST (SORT OF)
THE SETTING

The planet Osiris is a frontier world, on the very edges of UP space. Originally colonized by Earthers of many species, Osiris has a diverse makeup just like Earth, with many different species living together. Due to being surrounded by a particular configuration of stars, star weights crush and twist spacetime near the planet, making both threshold travel and conventional FTL possible only every few months. This has led to the Osirans leading a very self-sufficient lifestyle. This also means that the Osirans have a mix of advanced technology and simpler, more reliable machines that can easily be repaired without outside supplies.

The end result is a frontier planet that has a mix of advanced technology and simpler living, resembling a slightly more technologically advanced Wild West.

While some ships are used for travel across the planet, there is an impressive hover-train network that allows for long-range and short-range travel over the planet's surface. The characters will find themselves on a hover-train passing through the rugged, dusty wilderness. Due to occasional rockslides, and dust and electrical storms in the area, the train is a low speed local train...

One that's under attack by bandits! The bandits are riding on hover-bikes and armed with blasters.

While this is possibly one of the Time Trapper's strange pocket dimensions, this dimension is very similar to the game universe, and whether or not the sentient beings in need of saving are real or not is impossible to tell. It's a bad idea to risk not helping them in case real lives are on the line.

Based on player preference, for the purposes of the meme, characters can either lose powers, retain their canon powers, or find themselves with new powers. It's up to you. Characters may also find themselves in Wild West style clothing and in possession of stun blasters, but this is also player preference. For any scenario that would typically be done only once, like stopping the train, multiple players can still play the same scenario out because of the Time Trapper creating multiple timelines of the setting.

SCENARIO A: TRAINTOP BATTLE
With bandits jumping on the train, characters have a chance to participate in a classic traintop battle, either in dangerous blaster/stun weapon shootouts, or in hand to hand combat. This is the best place to keep the bandits from getting on board, but watch out! Occasional overhead obstacles and tunnels mean certain death for anyone that doesn't duck in time.

SCENARIO B: HOSTAGES
Trouble's brewing inside! With so many bandits jumping onboard, a few are sure to make it inside unscathed. One of the passenger compartments is now occupied, with bandits guarding each exit and holding the civilians inside as hostages.

A frontal assault will be tricky, with the passengers in such a risky position, but maybe there's another way to get inside? Like those handy vents on top of the train, or perhaps through the maintenance hatches accessible via a dangerous climb through the undercarriage of the train.

SCENARIO C: DIVERTING THE TRAIN
Oh no, it seems the bandits have diverted the train, planning on making it crash after their robbery to kill any witnesses. The only chance of saving it is knocking some of the bandits off their hover-cycles and stealing them so the characters can ride ahead and hit the railroad switch to divert the train back to a safe track. The only problem with this is that anyone stealing a hover-cycle can't do it alone. One person needs to steer and they need another to help shield their driver with their powers, or give their driver covering fire. or they'll never survive the drive to the rail switch.

SCENARIO D: STOPPING THE TRAIN
All other efforts have failed and the train is careening out of control towards a downed bridge that was taken out by the bandits with explosives. The characters have to make their way to the locomotive at the front of the train and work together to figure out what levers to pull to stop the train in time -- without the help of the currently unconscious engineer and with only minutes to spare. There's a paper manual in the engine car that can potentially help them...but it's 1000 pages long with a very badly organized index.

Good luck!

SCENARIO E: WILD CARD!
Perhaps the characters find themselves on the side of the bandits and have to decide if they want to switch sides or follow through with the robbery. Or instead of a cowboy adventurer already poised to fight the bandits, maybe your character starts as a passenger on the train, and has to act from the inside of a hostage situation. Maybe some bandits fly in on buggalos and the characters have to steal one to fight them in an aerial battle. Or perhaps the characters have to race to the last train car and work together to unhinge it before the fire on board it ignites several tons of explosives. The choice is yours!

OOC INFO

Current players in game can jump into this and do starters if they like so they can play with new players and each other. This meme will count as part of the game canon for those that opt in, though they'll find their memories somewhat fuzzy afterward. These threads can count toward your AC, however the "new CR" credit cannot be applied since not every character joining in is guaranteed to join the game. This takes place after "Tinker, Tailor, Hero, Spy," but before "Welcome to Murderworld."

Potential players can use this as a standard test drive and may use these threads as their log samples. However, at least one post in their thread must fit the requirements for apps, both in length (200 words) and in quality. If you do plan on using a thread as a sample, please make sure the writing throughout your threads is a good example of your writing skills and has some solid examples of the character's voice.

Potential players can also opt to keep these threads as game canon when they app in, so that their character remembers the scenario and then suddenly finds themselves in the game universe. However, this is opt in and players can choose to introduce their characters fresh if they'd prefer that and no other characters will remember they were there. Please just note which you'd like in the additional info field on your app.

If you are considering apping to the game, currently 7 of 40 player slots are available. (Note: Recently, the player cap decreased from 50 to 40, which means the game is now closer to cap.) The character limit is 4 characters per player. You can also scope out some of the game's upcoming plots here to get an idea of what kind of plots are in the game and what's to come.

Non-players who like the meme but aren't really considering apping to the game are free to jump in. The more the merrier! The Time Trapper wants a confusing situation and will enjoy the chaos of lots of strange people trying to figure out what's going on.
iseveryonenodding: (might have overshared a little there)

Hunk | Voltron: Legendary Defenders

[personal profile] iseveryonenodding 2016-09-23 07:19 pm (UTC)(link)
B

Hunk stares at the ventilation shaft opening, deeply doubtful of this whole plan. At first, saving people sounded way more up his alley than fighting on flying bikes or on a train or whatever, but now he's staring down this tiny opening and imagining how embarrassing it's gonna be if he ends up needing to get rescued.

"Are we super sure there's no one on this train who can like... walk through doors? Is that a thing? That's probably... probably the best way to get in, right?"

D

"Now this is just--who thought of this?" He gestures to the manual, feeling vaguely insulted by the complete lack of organization. With a huff, Hunk tosses the book aside, and starts glowering down the controls himself.

"Like, okay, I'm not the neatest guy around, and my notes aren't the easiest--I don't even really take notes too often, so..."

He taps at each of the levers, trying to parse out the logic behind them based straight out of intuition. Maybe one makes the train fly. "But even I can put a halfway decent instruction manual together, probably, that's the whole point of it."
notthatjason: (Pristine)

D

[personal profile] notthatjason 2016-09-23 10:34 pm (UTC)(link)
Jason looks up from checking on the engineer -- he appears to only be knocked out and not dead. It's certainly a relief to the former Praetor, although if they can't figure out how to stop the train it might not be for long. He steps forward, peering over the larger teen's shoulder, to see if he can help. The answer is probably no -- Leo was the mechanic and machine expert of his group of friends -- but it doesn't hurt to try. Maybe something rubbed off.

But, no, it hadn't. That or the book is really that confusing. Jason shakes his head, "Maybe the person who wrote the manual is actually one of those people who hate reading them." He's pretty sure that counts as irony. Jason doesn't bat an eye when Hunk chunks the manual and, instead, peers out the window to gauge how much time they have until it will likely be too late.

"Well, we could start pulling at random...but we might not have the time," he says in a voice that is surprisingly calm. He adjusts the thin, golden framed glasses on his face, "I could try my luck flipping to random pages while you're looking over the levers. Not really sure what other options we may have...unless you know someone more powerful than a locomotive." Jason was pretty sure now wasn't the time to be making jokes, but when you faced life or death situations on a regular basis you started to become immune to it. Maybe Leo had rubbed off on him after all.
redpaladin: awkward (pic#10477597)

b just slams into every voltron here

[personal profile] redpaladin 2016-09-24 02:25 am (UTC)(link)
Luckily Keith was coming up right behind him. He looks at the vent and then side glances at Hunk. He could probably fit in those vents but that still left Hunk on the outside and as confident as he was in his ability to punch people, there were probably a few too many for even him.

"I heard someone mention maintenance hatches," Keith offers helpfully. Though, yeah those WERE under the damn train. Hm.