![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![]() The Time Trapper, the being responsible for bringing people into the Legion's universe, is up to some strange tricks! It's now creating illusions of alternate universes and dumping the Legionnaires into them to try to test them as Legionnaires. Each time this happens, the captives -- er, participants have knowledge of the scenario, their role, and what they're supposed to accomplish planted into their heads, but still remember who they once were. To complicate things, the Legionnaires from the 31st century aren't the only ones pulled into this adventure. Strange people from many worlds are being yanked in and finding themselves thrust right into the heart of these conflicts. These universes are technically just illusions (probably!) and all the participants have an inherent knowledge of this placed in their heads, but it's up to them if they believe it -- and the danger is real. If you die in one of these scenarios you stay dead. This time everyone is being dumped into a scenario where they're dealing with... The Titanic II is a luxury space cruise ship named after the original Titanic by a naive Carggite owner that only knows the ship was famous and doesn't know the unfortunate history of the original. Sure enough, like its predecessor, this ship is cursed, and has hit a space icebe--er, comet. It's broken down in a very perilous area of space and has drifted into the territory of the Space Dolphins. The Space Dolphins have an isolationist empire that spans star systems and prefers to have no contact with the outside galaxy. They are demanding that the passenger and crew of the Titanic II leave their territory immediately and are not accepting any excuses. They've given the ship a paltry half hour to evacuate when it should take at least 1-2 hours. Once the half hour is up, they plan to attack and make the Titanic II crash into a nearby uninhabited planet -- whether it's fully evacuated or not. Characters may find that they have brand-new superpowers that can help them save the day. SCENARIO A: BEFORE THE CRASH Some characters will find themselves on board the cruise ship with the knowledge it's going to crash. What they do with that knowledge is up to them. Perhaps they'll try to warn the crew, or simply wait it out and prepare with others to act once it happens. Or maybe they'll try to warn passengers away from the section where the comet will impact. In the time before the ship hits the comet, they'll at least be privy to some beautiful sights as they fly past nebulas and planets, but it will be little comfort as they sit there waiting for inevitable disaster. (Maybe they can rearrange some desk chairs?) This is the mingle option for those that want something other than an action thread. SCENARIO B: PLACATE WITH FISHIES After the crash, not much can be done to prevent the Space Dolphins from preparing to attack, but they can be distracted somewhat if characters find some fish to distract them with. After stealing fish from confused cooks in the kitchens, they can brave the dangerous vacuum of space to dump what they find outside to create a feeding frenzy that can delay the dolphin attack. Fortunately, there's transuit technology that will allow them to go into vacuum without being encumbered by too much gear. SCENARIO C: HELP EVACUATE The ship needs to be evacuated and it needs to be evacuated fast. With fires, machinery breaking down, collapsing floors and walkways, and areas suddenly being exposed to vacuum, and even some explosions, the ship is growing more and more perilous by the minute and the passengers need help and occasional rescue to make it out of dangerous areas and into the lifepods. The engine core is especially dangerous, with broken machinery trapping some of the engineers and mechanics inside, and dangerous radiation leaks that will kill them if they're not freed soon. Characters may find themselves getting into deadly peril while trying to help others, and will need to work together to survive. The human element is also a factor here. People are getting scared and that means they need to be stopped from trampling each other, or fighting over lifepods. (There are plenty to go around). SCENARIO D: ATTACH THE "SONAR" DEVICE An engineer that was a passenger slapped together a device from scrap that can help buy some time by projecting a vibrational frequency that will keep the Space Dolphins a distance away. It can only work for a short time, but buying a little extra time is better than nothing. Unfortunately, it has to be directly attached to a large power source, like the ship's engine. Characters must brave perilous crawlspaces and ventilation systems (including ones with those giant spinny fans), and work together to reach the engine and attach it. (Due to the Time Trapper's meddling, this task can be done in multiple time loops, allowing multiple teams to go through the scenario). SCENARIO E: PISS OFF SPACE PETA Sometimes in life you just have to punch a hyperintelligent dolphin in the face. With the Space Dolphins finally attacking, it's time to take action before they damage the escaping lifepods or damage the ship enough to make it fall onto the nearby planet before it's fully evacuated. Characters have transuits that will allow them to survive in vacuum, making it so they can fight the Space Dolphins directly. Beware their head-mounted pulse weapons and ion beams, tracking missiles, and that weird painful pokey-thing dolphins do with their noses. SCENARIO F: WILD CARD Maybe your character wants to take a moment before the crash to re-enact the "I'm flying!" scene at the bow. Or lasso and ride an annoyed Space Dolphin. Perhaps a missing child needs to be found and reunited with a parent. Or maybe two lovers ( OOC INFO ) |