 The Time Trapper, the being responsible for bringing people into the Legion's universe, is up to some strange tricks! It's now creating illusions of alternate universes and dumping the Legionnaires into them to try to test them as Legionnaires. Each time this happens, the captives -- er, participants have knowledge of the scenario, their role, and what they're supposed to accomplish planted into their heads, but still remember who they once were.
To complicate things, the Legionnaires from the 31st century aren't the only ones pulled into this adventure. Strange people from many worlds are being yanked in and finding themselves thrust right into the heart of these conflicts.
These universes are technically just illusions (probably!) and all the participants have an inherent knowledge of this placed in their heads, but it's up to them if they believe it -- and the danger is real. If you die in one of these scenarios you stay dead. This time everyone is being dumped into a scenario where they're dealing with...
AN ALIEN WILDERNESSTHE SETTING The characters will find themselves on a wild alien planet, far from civilized worlds. This wilderness is as dangerous as it is beautiful, with towering old growth forests (with plants in rainbow colors), fields of mushrooms as tall as houses, grasslands of pink and purple grasses, and cavelike tunnels and rock formations dripping with baby blue moss.
In some areas, there are dangerous areas of craggy rocks, or forests that can only be crossed by navigating canopies of interlocked vines. Some of the fields are also filled with dangerous flora, like orb-like plants that produce dangerous currents of electricity, or fields of multi-colored, strangely-shaped flowers that produce hallucinogenic pollen. In some areas, there are the crumbling ruins of a lost alien civilization, plagued by dangerous collapses of the husks of ancient buildings.
Some of the flora and fauna is helpful, like tall trees with hollowed out sections filled with moss where characters can take refuge for the night, far away from dangerous threats. (These hollows are small which means strangers may have to get pretty cozy together to fit). Resources are also abundant, but characters have to work for them. There is fresh, running water to be found (free of nasty organisms that would make people sick), and most of the fruit is edible and tastes enough like the fruit of other worlds to make it clear it's safe, but it's usually up high where characters will have to work together to get it. There are also herd animals that can hunted for meat, abundant wood and flammable plant material for fires, sticks that can be made into spears, and sparkstones and flint that can be used to spark fires or sharpened into rudimentary knives.
Based on player preference, for the purposes of the meme, characters can either lose powers, retain their canon powers, or find themselves with new powers. It's up to you.
One thing is for sure: besides, you, any strangers you may meet, and the wildlife, you're going to be alone on this unexplored world for an unknown amount of time, with no way of contacting the United Planets for rescue. And the Time Trapper has only given you one imperative:
Survive.
SCENARIO A: HUNT AND GATHER Characters will have to work together to survive. Weapons need to be made, shelter has to be found or built, fires need to be started, fruit needs to be collected, and animals need to be killed for food. With the work that needs to be done to survive, the characters are best off cooperating with each other -- something that's not the easiest to do when they start off total strangers.
SCENARIO B: BE HUNTED Not all the creatures in this world are prey animals. Ferocious beasts stalk the land, chasing down their prey on the ground, or swooping down on it from the air. Players have the freedom to create whatever strange predators they like in this landscape, and characters will have to hunt and trap them together to survive.
(The upside: even the predators are good eatin'!)
SCENARIO C: TRAVERSE THE TERRAIN Some places, like the open grasslands, just aren't safe, due to predators and other threats. To get to safer places, characters will have to sometimes traverse dangerous areas, like the treacherous rock formations, labyrinthine caves, and fields full of electricity-emitting and hallucinogenic pollen-producing plants. In many of these dangerous areas, characters will have to help each other keep moving, and have no hope of traversing them on their own.
SCENARIO D: CANNIBALS Some areas are stalked by dangerous cannibals, humanoid creatures that erupt from underground in swarms and hunt down any prey they can find -- including people. These creatures are not fully sentient and can't be reasoned with, but are at least intelligent enough to create rudimentary tools and weapons, problem solve basic problems, and communicate to each other with screeches and growls. They kill their prey by biting, clawing at them, or using rudimentary clubs, spears, and stone axes.
These creatures have no eyes and seemingly track by smell and hearing. Characters can thwart them by climbing high places (the creatures cannot climb easily, or trace a character that has gone up high due to their lack of sight), or by somehow covering up their scent and remaining quiet. They are possible to kill, but very dangerous, especially due to their tendency to swarm.
They only come out under cover of darkness, and flee away from light when the sun rises, back to their underground lairs. Fortunately, the planet has multiple moons, which help provide abundant moonlight at night to allow characters to see well enough to fight back.
SCENARIO E: EXPLORATION/CHIT-CHAT The predators and cannibals aren't everywhere, so not all of the characters' encounters will involve survival, travel, or deadly peril. During calmer moments, characters may encounter each other by light of a campfire and have a chance to talk quietly, or take a moment to admire the natural wonders of the world without being threatened by anything. Aside from the flora and fauna, there are beautiful fjords, canyons twice the depth of the Grand Canyon (with layers of rock in blues, pinks, and purples), desert areas of blue sand and red trees that are strangely temperate, and mountains the size of Olympus Mons that are so large they seem to cause the entire horizon to curve up.
SCENARIO F: WILD CARD Have an idea for something that you don't see an option for? Maybe your characters can try to jump off cliffs onto the backs of flying creatures to see if they can be controlled so characters can fly together. Maybe your characters have to escape a perilous area that's experiencing a lightning storm or find shelter from rain and hail. Perhaps your characters mistake each other as predators or prey animals and accidentally engage in cat and mouse tracking games, or one accidentally traps another, injures them, and has to nurse them back to health. Feel free to make up your own scenarios, wilderness settings, alien plants, and alien creatures!
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