Sep. 20th, 2016

letsgolegion: (legion mods)
[personal profile] letsgolegion
"THE GREAT HOVER-TRAIN ROBBERY" TEST DRIVE MEME


The Time Trapper, the being responsible for bringing people into the Legion's universe, is up to some strange tricks! It's now creating illusions of alternate universes and dumping the Legionnaires into them to try to test them as Legionnaires. Each time this happens, the captives -- er, participants have knowledge of the scenario, their role, and what they're supposed to accomplish planted into their heads, but still remember who they once were.

To complicate things, the Legionnaires from the 31st century aren't the only ones pulled into this adventure. Strange people from many worlds are being yanked in and finding themselves thrust right into the heart of these conflicts.

These universes technically are just illusions (probably!) and all the participants have an inherent knowledge of this placed in their heads, but it's up to them if they believe it -- and the danger is real. If you die in one of these scenarios you stay dead. This time everyone is being dumped into a scenario where they're dealing with...

THE WILD WEST (SORT OF)
THE SETTING

The planet Osiris is a frontier world, on the very edges of UP space. Originally colonized by Earthers of many species, Osiris has a diverse makeup just like Earth, with many different species living together. Due to being surrounded by a particular configuration of stars, star weights crush and twist spacetime near the planet, making both threshold travel and conventional FTL possible only every few months. This has led to the Osirans leading a very self-sufficient lifestyle. This also means that the Osirans have a mix of advanced technology and simpler, more reliable machines that can easily be repaired without outside supplies.

The end result is a frontier planet that has a mix of advanced technology and simpler living, resembling a slightly more technologically advanced Wild West.

While some ships are used for travel across the planet, there is an impressive hover-train network that allows for long-range and short-range travel over the planet's surface. The characters will find themselves on a hover-train passing through the rugged, dusty wilderness. Due to occasional rockslides, and dust and electrical storms in the area, the train is a low speed local train...

One that's under attack by bandits! The bandits are riding on hover-bikes and armed with blasters.

While this is possibly one of the Time Trapper's strange pocket dimensions, this dimension is very similar to the game universe, and whether or not the sentient beings in need of saving are real or not is impossible to tell. It's a bad idea to risk not helping them in case real lives are on the line.

Based on player preference, for the purposes of the meme, characters can either lose powers, retain their canon powers, or find themselves with new powers. It's up to you. Characters may also find themselves in Wild West style clothing and in possession of stun blasters, but this is also player preference. For any scenario that would typically be done only once, like stopping the train, multiple players can still play the same scenario out because of the Time Trapper creating multiple timelines of the setting.

SCENARIO A: TRAINTOP BATTLE
With bandits jumping on the train, characters have a chance to participate in a classic traintop battle, either in dangerous blaster/stun weapon shootouts, or in hand to hand combat. This is the best place to keep the bandits from getting on board, but watch out! Occasional overhead obstacles and tunnels mean certain death for anyone that doesn't duck in time.

SCENARIO B: HOSTAGES
Trouble's brewing inside! With so many bandits jumping onboard, a few are sure to make it inside unscathed. One of the passenger compartments is now occupied, with bandits guarding each exit and holding the civilians inside as hostages.

A frontal assault will be tricky, with the passengers in such a risky position, but maybe there's another way to get inside? Like those handy vents on top of the train, or perhaps through the maintenance hatches accessible via a dangerous climb through the undercarriage of the train.

SCENARIO C: DIVERTING THE TRAIN
Oh no, it seems the bandits have diverted the train, planning on making it crash after their robbery to kill any witnesses. The only chance of saving it is knocking some of the bandits off their hover-cycles and stealing them so the characters can ride ahead and hit the railroad switch to divert the train back to a safe track. The only problem with this is that anyone stealing a hover-cycle can't do it alone. One person needs to steer and they need another to help shield their driver with their powers, or give their driver covering fire. or they'll never survive the drive to the rail switch.

SCENARIO D: STOPPING THE TRAIN
All other efforts have failed and the train is careening out of control towards a downed bridge that was taken out by the bandits with explosives. The characters have to make their way to the locomotive at the front of the train and work together to figure out what levers to pull to stop the train in time -- without the help of the currently unconscious engineer and with only minutes to spare. There's a paper manual in the engine car that can potentially help them...but it's 1000 pages long with a very badly organized index.

Good luck!

SCENARIO E: WILD CARD!
Perhaps the characters find themselves on the side of the bandits and have to decide if they want to switch sides or follow through with the robbery. Or instead of a cowboy adventurer already poised to fight the bandits, maybe your character starts as a passenger on the train, and has to act from the inside of a hostage situation. Maybe some bandits fly in on buggalos and the characters have to steal one to fight them in an aerial battle. Or perhaps the characters have to race to the last train car and work together to unhinge it before the fire on board it ignites several tons of explosives. The choice is yours!

OOC INFO )